Slot / Casino 遊戲產品與機率研發主管Slot / Casino Game Product & Math Lead

AI Workflow Integration · RTP Math Engine · Cocos Slot Demo · Server & Backoffice Integration

具備 15+ 年遊戲產品、機率模型、數據驗證與團隊管理經驗,近年把 AI Agent、Codex、LLM、Cocos MCP、Go 模擬器與本地 AI 圖像工具導入研發流程。我的優勢不是只會使用 AI,而是能把 Slot / Casino 的產業判斷、RTP 數學、玩家體感、Server API、後台流程與跨部門協作,轉換成 AI 可協作、可驗證、可交付的產品系統。 15+ years of experience in game product leadership, probability models, data validation, and team management. In recent years, I have introduced AI agents, Codex, LLMs, Cocos MCP, Go simulators, and local AI image tools into game development workflows. My value is not only using AI, but turning Slot / Casino domain judgment, RTP math, player feel, Server APIs, backoffice flows, and cross-team collaboration into AI-collaborative, testable, shippable product systems.

Slot Product LeadSlot Math EngineCasino ProductCard / Live / Fish / LotteryAI WorkflowRemote Collaboration

數字亮點By the Numbers

7領導的 AI Agent(Opus / Sonnet / Haiku · Codex · Gemini ×3)AI agents led (Opus / Sonnet / Haiku · Codex · Gemini ×3)
3,800+款遊戲 / 19 家廠商競品研究資料庫games / 19 vendors in a competitor research database
42 · 10自建 AI Skill · MCP 工具整合self-built AI skills · MCP tools integrated

履歷亮點Highlights

15+ yrs遊戲企劃、產品、機率數學、專案與跨部門協作經驗Game design, product, game math, project, and cross-functional experience
AI 研發帶領AI Lead主導 AI Agent 工作區、研發規則、工具鏈、報告與展示頁產出Led AI agent workspace, development rules, toolchains, reports, and demo sites
遊戲數學平台Slot mathGo Slot 機率引擎、RTP control、模擬器與 Web GUIGo slot probability engine, RTP control, simulators, and Web GUI
AI 工具開發AI Tooling建立 Proposal Report Tool、Slot SpecForge、Slot Art Prompt Tool 等內部工具Built internal tools such as Proposal Report Tool, Slot SpecForge, and Slot Art Prompt Tool
Slot 數學驗證Slot Validation掌握 RTP、波動、Hit Rate、玩家體感與大量局數模擬驗證RTP, volatility, hit rate, player feel, and large-scale simulation validation
Go + CocosGo + Cocos機率模擬、後端邏輯與可展示遊戲原型串接Math simulation, backend logic, and playable prototype integration

職涯定位Profile

我長期投入遊戲產品與企劃工作,從 MMORPG、活動系統、UI/UX、休閒遊戲,到 Slot、棋牌、真人、捕魚、彩票、包網平台與 Casino 產品,累積了完整的產品判斷、機率模型與落地經驗。現在的核心定位是「資深產業判斷 + AI 協作研發」:我能把玩法規格、RTP / 波動設計、玩家體感、模擬器、前端展示、Server API、後台需求與團隊交接文件,拆解成 AI agent 可以持續執行、測試、修正與交付的工作流。 I have worked across game product and design from MMORPG, event systems, UI/UX, and casual games to slot, card games, live casino, fish shooting, lottery, white-label platform products, and casino systems. My current positioning is senior domain judgment plus AI-collaborative R&D: I can break gameplay specs, RTP / volatility design, player feel, simulators, front-end demos, Server APIs, backoffice requirements, and team handoff documents into workflows that AI agents can execute, test, revise, and deliver continuously.

AI 領導成果AI Leadership Outcomes

AI WorkspaceWL AI Workspace

建立 WL AI workspace 多 repo 研發工作台,規劃 AI agent 協作規則、handoff、memory model、machine checklist、child repo 管理與部署流程。Built the WL AI workspace multi-repo R&D workspace with AI agent collaboration rules, handoff, memory model, machine checklist, child-repo management, and deployment flow.

Slot MathSlot math

主導 Go Slot math / probability engine,涵蓋 RNG、RTP control、line / way / connect / any 計算、cascade / Megaways、buy / spin / bankrupt simulation 與 Web GUI。Led a Go slot math / probability engine covering RNG, RTP control, line / way / connect / any calculations, cascade / Megaways, buy / spin / bankrupt simulation, and Web GUI.

Cocos MCP

規劃 Cocos Creator 3.8.8 + MCP 自動化方向,讓 AI agent 可協助 build、asset、scene automation 與 Slot 遊戲展示流程。Planned a Cocos Creator 3.8.8 + MCP automation direction so AI agents can assist build, asset, scene automation, and slot demo workflows.

AI Reports

產出鬥地主 AI 評估與 RTP 策略,評估 DouZero、RuleBot、LLM、AI health、RTP 控制與營運穩定性。Produced Doudizhu AI evaluation and RTP strategy reports covering DouZero, RuleBot, LLMs, AI health, RTP control, and operational stability.

Internal Tools

建立 Proposal Report Tool、Slot SpecForge、Slot Art Prompt Tool,將提案、規格、素材提示與報告產出流程工具化。Built Proposal Report Tool, Slot SpecForge, and Slot Art Prompt Tool to turn proposals, specs, asset prompts, and report generation into reusable workflows.

Local AI Art Pipeline

導入 ComfyUI / kohya 等本地 AI 圖像工具,評估遊戲美術、素材生成、審稿與研發流程自動化應用。Introduced local AI image tools such as ComfyUI / kohya for game art, asset generation, review, and R&D workflow automation.

核心能力Core Skills

Casino 產品規劃Casino Product Planning

熟悉 Slot、棋牌、真人、捕魚、彩票、包網平台等產品型態,能規劃玩法定位、商業目標、玩家路徑、後台需求與版本交付順序。Experienced with slot, card games, live casino, fish shooting, lottery, and white-label platform products, including positioning, business goals, player journey, backoffice needs, and delivery sequencing.

RTP / Math Model

使用 Excel VBA、Golang、Python 建立機率表、模擬器與大量局數驗證,觀察 RTP、Hit Rate、波動、獎勵曲線與玩家體感。Build math sheets and simulators with Excel VBA, Golang, and Python to validate RTP, hit rate, volatility, reward curves, and player feel.

AI 協作研發AI-collaborative R&D

能以 Codex / LLM / MCP 協作拆解需求、產出規格、建立工具、修正程式、整理交接文件,並把 AI 產出納入可驗證流程。Use Codex / LLM / MCP workflows to break down requirements, produce specs, build tools, revise code, document handoffs, and keep AI output inside verifiable delivery loops.

包網平台 / 後台整合Platform and Backoffice Integration

能規劃包網平台模組、Server API、營運後台、活動設定、會員資料流、測試流程與上線檢核,降低導入與維運風險。Plan white-label platform modules, Server APIs, operator backoffices, campaigns, member data flows, test plans, and release checks to reduce integration and operation risk.

跨部門推進Cross-functional Leadership

能與美術、前端、後端、QA、營運、主管與外部合作方對齊規格、取捨、風險與時程,推動版本落地。Align art, front-end, backend, QA, operations, leadership, and partners on specs, tradeoffs, risks, timelines, and delivery.

產品驗證與迭代Product Validation

透過數據、試玩、體感觀察、競品比較與版本回饋,調整玩法節奏、獎勵結構、展示效果與產品優先順序。Use data, playtests, feel checks, competitor review, and build feedback to tune pacing, rewards, presentation, and product priorities.

工作經歷Work Experience

WanLiang Design Co., Ltd.

資深經理人 / 遊戲產品與 AI 協作研發負責Senior Manager / Game Product and AI Workflow Lead
2024.10 - Present
  • 從零建立遊戲研發團隊與營運制度,涵蓋企劃、數值、測試、影音、美術、音樂與外部合作溝通。Built game R&D team structure and operations from scratch, covering game design, math, QA, video, art, music, and external collaboration.
  • 主導 AI agent 導入研發流程,將產品研究、規格文件、機率模型、Cocos Demo、工具開發、展示頁與部署交接系統化。Led AI agent adoption across R&D workflows, systemizing product research, specs, probability models, Cocos demos, tools, demo pages, and deployment handoffs.
  • 規劃 Slot、棋牌、真人、捕魚、彩票與包網平台方向,整合玩法企劃、視覺展示、機率驗證、Server API 與 Casino 後台需求。Planned slot, card game, live casino, fish shooting, lottery, and white-label platform directions while connecting gameplay design, visual presentation, math validation, Server APIs, and casino backoffice requirements.

Casino Plus

資深產品經理Senior Product Manager
2024.07 - 2024.10
  • 負責 Slot / Casino 產品規劃,包含玩法驗證、營運需求、活動設定、後台流程與跨部門協調。Owned slot / casino product planning, including gameplay validation, operational requirements, campaign settings, backoffice flows, and cross-team coordination.
  • 參與平台型產品需求拆解,銜接會員、活動、報表、遊戲設定與上線測試流程。Participated in platform requirement breakdown, connecting member features, campaigns, reports, game settings, and launch testing.
  • 協調數值、前端、後端與 QA,推進規格拆解、測試重點、版本節奏與上線準備。Coordinated math, front-end, backend, and QA teams on spec breakdown, test priorities, build pacing, and launch preparation.

TREVI

機率 & 產品 代理主管|台北市信義區Acting Head of Math & Product|Taipei
2024.02 - 2024.07
  • 建立 PM 與數值團隊,成員含產品經理與機率工程師。Built the PM and math team, including product managers and math designers.
  • 調研東南亞/歐美/日韓市場,涵蓋視訊直播、老虎機、小遊戲與棋牌,評估開發分析與時程。Researched Southeast Asia, Europe & North America, and Japan & Korea markets across live casino, slot, mini-games, and card games, assessing development scope and timelines.
  • 設計視訊棋牌、老虎機與小遊戲機率模型;與負責人確認需求、制定專案目標。Designed math models for live card games, slot, and mini-games; aligned requirements with leadership and set project goals.
  • 協助後台重構之產品規劃,撰寫業務規則與流程;建立 Excel VBA/Python 小工具提升效率。Supported product planning for a backoffice rebuild, wrote business rules and flows, and built Excel VBA / Python tools to improve efficiency.
  • 推動博弈產品開發與設計概念培訓,協助各部門理解機率與產品邏輯。Drove iGaming product development and design-concept training, helping departments understand math and product logic.

TREVI

產品經理|台北市Product Manager|Taipei
2023.03 - 2024.02
  • 新專案規劃與提案:依主管與老闆需求制定開發目標,規劃人力與時程、制定產品計畫,協助海外項目支援與合作開發。New project planning and proposals: set development goals aligned with leadership and stakeholder priorities, planned staffing and timelines, drafted product plans, and supported overseas project collaboration.
  • 調研各國市場(東南亞/歐美/日韓)與多品類遊戲(視訊直播、老虎機、小遊戲、棋牌及後台)。Researched international markets (Southeast Asia, Europe & North America, and Japan & Korea) and multiple game categories (live casino, slot, mini-games, card games, and backoffice).
  • 引導與培養企劃團隊:培養專業能力、推進產品互助培訓,協同規劃產品與專案管理方向、統籌資源。Mentored and grew the design team: built professional skills, ran cross-product training, co-planned product and project-management direction, and coordinated resources.
  • 跨部門協作窗口:對齊美術、工程、QA 與營運需求,排除開發阻礙,確保跨部門交付如期。Acted as cross-functional liaison across art, engineering, QA, and operations — clarifying requirements, removing blockers, and keeping cross-team deliverables on track.

未來軟體開發Future Software Development

資深遊戲企劃與專案經理Senior Game Designer & Project Manager
2021.09 - 2023.02
  • 負責棋牌、捕魚機、老虎機、彩票與平台型產品的玩法設計、機率模型、產品規格與專案推進。Managed gameplay design, probability models, product specs, and project execution for card games, fish shooting, slot, lottery, and platform-style products.
  • 以 Excel / Golang 建立模擬器,支援棋牌、捕魚、Slot 等產品的設計驗證、數值調整與競品體感分析。Built simulators with Excel and Golang to support design validation, tuning, and competitor feel analysis for card games, fish shooting, and slot products.
  • 開發 Excel VBA 與 Python 資料輸出工具,協助數據曲線觀察、專案管理、後台資料檢查與版本推進。Developed Excel VBA and Python data-output tools for curve review, project management, backoffice data checks, and build tracking.

英威康科技INWELLCOM

Lead Game Designer
2021.03 - 2021.09
  • 依業主與管理層需求規劃新專案、提案方向、人力配置、年度計畫與版本時程。Planned new project proposals, direction, staffing, annual roadmap, and release schedule based on owner and management requirements.
  • 建立老虎機機率模型,分析競品體感,並以 Excel / Golang 工具支援設計驗證。Built slot probability models, analyzed competitor feel, and used Excel / Golang tools to support design validation.
  • 帶領企劃團隊,安排老虎機機率與設計概念教學,協調跨部門流程與問題。Led the game design team, trained slot math and design concepts, and coordinated cross-department workflows and issues.

USERJOY Technology

Game Probability Designer
2019.04 - 2021.03
  • 開發老虎機機台與部分平台系統(已上線 7 款、待上線 4 款)。Developed slot machines and parts of the platform system (7 titles live, 4 in pipeline).
  • 製作老虎機機率表,以 Excel VBA 開發機率驗證工具(水果盤、Slot 等)。Built slot math sheets and probability-validation tools with Excel VBA (fruit machines, slot, etc.).
  • 調研國內外競品,依營運需求開發不同特色的老虎機。Researched domestic and overseas competitors and developed differentiated slots per operator needs.

Awesome Gaming

Senior Game Designer & Project Manager
2018.04 - 2019.01
  • 開發視訊與電子遊戲,以百家樂為主,共 5 種視訊玩法。Developed live and electronic games, mainly baccarat, with 5 live game types.
  • 規劃視訊硬體設備與尺寸設計圖,接洽硬體廠商;協助開發遊戲平台與後台。Planned live hardware and layout dimensions, liaised with vendors, and supported platform and backoffice development.

Sinly Tech

Senior Game Designer & Project Manager
2017.08 - 2018.04
  • 開發彩種(北京 PK10、福彩 3D、自開彩種)與玩法。Developed lottery games (Beijing PK10, China Welfare Lottery 3D, in-house lottery games) and gameplay.
  • 與營運 PM 協調制定各版本項目;建立菲律賓⇄台灣異地合作流程。Coordinated version scope with operations PMs and set up Philippines–Taiwan remote collaboration.

Tonwa

Senior Game Designer & Project Manager
2017.04 - 2017.08
  • 開發線上 Slot 與活動機台(上線 2 款老虎機、1 款活動機台)。Developed online slots and event games (2 slots and 1 event game launched).
  • 配合營運 PM 開發活動系統,規劃專案時程與人力。Built campaign systems with operations PMs and planned project schedules and staffing.

USERJOY Technology

Senior Game Designer
2011.06 - 2015.09
  • 系統企劃案撰寫與執行;戰鬥與金流數值設計、表單欄位規劃。Wrote and executed system design specs; designed combat and economy values and form-field planning.
  • 技能設計(表現、特效、音樂);配合營運活動製作系統與數值。Designed skills (presentation, effects, music) and built systems and values for live operations.

Lager Network

Game Designer
2009.06 - 2011.06
  • 系統企劃案撰寫與執行;版本更新之程式與美術資源整理打包。Wrote and executed system design specs; organized and packaged code and art assets for version updates.
  • 協助工程師系統測試,配合營運活動開發系統。Supported engineers with system testing and built systems for live operations.

作品集Portfolio

WanLai Farm
YouTube Demo

旺來農場WanLai Farm

Slot 玩法、盤面節奏、視覺體感與機率驗證作品。Slot gameplay, reel pacing, visual feel, and math validation demo.

Slot Demo
YouTube Demo

Slot Demo

Slot 產品展示與玩法驗證影片,呈現盤面互動、節奏與展示包裝。Slot product showcase and gameplay validation video, showing reel interaction, pacing, and visual presentation.

Golang Slot Simulator
Simulator

Golang Slot Simulator

使用 Golang 模擬大量局數,驗證 RTP、波動、Hit Rate 與玩家體感。Large-scale Golang simulation for RTP, volatility, hit rate, and player-feel validation.

Excel Slot Simulator
Simulator

Excel Slot Simulator

Excel VBA 機率表與 Slot 模擬器,支援數據統計、曲線觀察與產品調整。Excel VBA math sheet and slot simulator for statistics, curve review, and product tuning.

Card game product
Card Game

棋牌產品與卡牌流程Card Game Product Flow

棋牌玩法、道具卡、結算流程與玩家操作資訊呈現。Card gameplay, item cards, settlement flow, and player-facing information design.

Live baccarat layout
Live Casino

真人百家樂牌區規劃Live Baccarat Table Layout

真人視訊百家樂牌區、感應區、硬體尺寸與 UI/UX 協作規劃。Live baccarat card area, sensor zones, hardware dimensions, and UI/UX planning.

Lottery product
Lottery

彩票產品與活動包裝Lottery Product and Campaigns

彩票玩法、活動入口、促銷包裝與營運需求規劃。Lottery gameplay, campaign entry points, promotional packaging, and operational requirements.

Backoffice platform
Platform

包網平台與營運後台White-label Platform and Backoffice

會員、統計、遊戲管理、營運報表與平台型產品後台流程。Member data, analytics, game management, operation reports, and platform backoffice flows.

Slot reel and product feel
Artwork / Slot

Slot 盤面與數值體感Slot Reel and Product Feel

結合視覺、符號配置、盤面節奏與中獎回饋,強化玩家體驗。Combines visual design, symbol layout, reel pacing, and win feedback to improve player experience.

Math sheet and simulator
Math Model

機率表與模擬器Math Sheet and Simulator

以工具化方式提高機率驗證、數據分析與產品迭代效率。Tooling workflow for math validation, data analysis, and faster product iteration.

AI 開發成果AI-assisted Projects

AI Agent 建立與指揮
建立多模型環境,將 ChatGPT(Codex)/Claude/Gemini 於同一個 CLI 一起進行討論與開發,我負責定義工作流、撰寫高品質指令(prompt/spec),透過自建協作中樞分派任務、監督進度與多視角審查,將企劃、數值、開發、測試流程自動化,並以人在迴路(human-in-the-loop)方式掌控方向與最終品質,由 AI 團隊完成大量產出。
Building & Directing an AI Agent Team
Set up a multi-model environment running ChatGPT (Codex) / Claude / Gemini together in one CLI for discussion and development. I define the workflow, write high-quality instructions (prompts / specs), and use a self-built coordination hub to dispatch tasks, monitor progress, and run multi-perspective review, automating planning, math, development, and testing while keeping direction and final quality under human-in-the-loop control, with the AI team producing at scale.

成果
在此架構下,打造一條 Slot 產品端到端自動化產線:「需求 → 專業提案 → 可開發企劃書/PRD → Go 機率模擬與 RTP 驗證 → AI 輔助 Cocos Demo」串成一條龍,並建立「多模型交叉審查(至少兩個不同 AI 互審)」的品質機制,大幅縮短從概念到可驗證原型的時間。
Results
On this architecture I built an end-to-end automated production line for slot products: "requirement → professional proposal → developable design doc / PRD → Go probability simulation & RTP validation → AI-assisted Cocos demo", plus a multi-model cross-review quality mechanism (at least two different AIs checking each other), greatly shortening the path from concept to a validated prototype.

以下作品不是單純展示頁,而是我把 AI agent 當作研發夥伴後形成的產出:包含多 repo 工作台、Slot math engine、Cocos Slot Demo、規格工具、遊戲流程、Server 串接與後台相關規劃。重點是能把想法快速變成可驗證、可交接、可展示的版本。 The following works are not just demo pages. They are outcomes from treating AI agents as R&D partners: multi-repo workspace, slot math engine, Cocos slot demos, spec tools, game flows, Server integration, and backoffice planning. The focus is turning ideas into testable, handoff-ready, presentable builds.

Gameplay Portal
AI Developed

Gameplay Portal

AI 輔助開發遊戲入口與 Demo 展示。
訪客帳號 guest / guest 可看部分展示,完整展示請聯絡我。
AI-assisted game portal and demo showcase.
Guest access: guest / guest. Full showcase available on request.

Slot math Engine
AI + Go Engine

Slot 數學模擬平台Slot math

Go Slot 機率計算系統,包含 RNG、RTP control、多種得獎計算、cascade / Megaways、模擬器與 Web GUI。Go slot probability system with RNG, RTP control, multiple win-calculation modes, cascade / Megaways, simulators, and Web GUI.

DY Slot Demo
AI Developed

DY Slot Demo

AI 輔助 Slot 原型與前端互動展示,呈現產品驗證方向。AI-assisted slot prototype and front-end interaction demo for product validation.

WL Aladdin
AI Developed

WL Aladdin

Cocos Slot Demo,包含玩法流程、盤面互動與展示版本。Cocos Slot demo with game flow, reel interaction, and a presentable build.

WL Corner Store
AI Developed

WL Corner Store

Cocos Slot Demo,包含遊戲流程、前端展示與產品驗證。Cocos Slot demo covering game flow, front-end presentation, and product validation.

AI agent workspace
AI Workflow

AI WorkspaceWL AI Workspace

多 repo AI 研發工作區,管理遊戲、模擬器、報告、工具、部署、handoff 與跨機器交接規則。Multi-repo AI R&D workspace managing games, simulators, reports, tools, deployment, handoffs, and cross-machine work rules.

目標職務Target Roles

Slot Product LeadCasino 產品負責人Casino Product Lead遊戲數學 / 機率主管Game Math / Probability Lead棋牌 / 真人 / 捕魚 / 彩票產品Card / Live / Fish / Lottery ProductGame ProducerAI Workflow LeadRemote Product Lead